How Poor Memory Management Crippled Elemental

This is an interesting interview with one of the creators of a video game that basically failed due to memory management issues.

My computer science class is working with memory management lately. It was a lot to wrap my mind around at first, but things started clicking after lots of practice. Things can go very wrong very fast when you’re handling memory and this is a good cautionary tale. Also unfortunate because the whole issue could have been avoided if they’d waited a few years for technology to catch up.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

w

Connecting to %s